

Even on normal difficulty, most skilled typers will be able to clear the game after an hour or so. Unfortunately, the six-chapter story mode is pretty brief.

After spending an hour or two playing, my general typing accuracy and speed felt much better. The best part is, while you're enjoying the zombie-slaying action, you're simultaneously improving your typing abilities.

At times things can get quite intense, and at its best, Typing of the Dead is an awesome race against the clock (and your own typing abilities). As the game continues, words and phrases become more complex, and things pick up pace. Instead of shooting enemies, words will pop up over them, and you'll have to type the word as fast as possible. You'll blast through locations killing enemies, collecting various powerups while you attempt to avoid taking damage. For the most part, Typing of the Dead is exactly the same as House of the Dead II. Luckily, you'll barely care about the plot, thanks to fun and unique gameplay. Plot wise, Typing of the Dead may not be the greatest, but it's silly enough to be forgivable. Each place is packed with disgusting and hideous creatures, such as zombies, massive slugs, and chainsaw-wielding psychos. You'll explore a variety of locations, including city streets, experimental labs, and dank sewers. Each chapter of the game is an on-rails shooter segment, where your movement is guided and you simply must defeat enemies as they appear. On your journey through the game, you'll go through six distinct chapters. The voice acting and story is campy and at times downright bad, but it adds a funny charm to the game's wacky nature. A few secret agents are investigating an outbreak of creatures, attempting to find a character named Goldman.

The main story in Typing of the Dead is similar to a B-rate movie.
