
At first, they don’t quite get along, but they start to gel believably over the course of the story. Not only do they all have individual arcs, but they also have an arc as a team, too. Marvel’s Guardians of the Galaxy is at its best when it focuses on its cast. These characters are mostly funny, but they’ve got a lot of pain to sift through. It’s consistently comical, engaging, and there’s constant character development and moments of pure pathos. Thankfully, as I said, the characters really do knock it out of the park. I had a good time with those last seven hours, but it would have been better at a more steady clip. But then it goes on for another seven hours or so. Marvel’s Guardians of the Galaxy would have had a better story overall had the game ended at the 15-hour mark, as it was at a perfectly acceptable stopping point around there. The game tries to get around this by forcing our heroes on arbitrary detours, but it’s clearly padded to extend the runtime. Finally, they fight the big bad again and they go down kind of easy because their plot armor is gone. Then they redouble their efforts and try again, only to be pushed aside once more. It attempts to pad out a smaller story by having our heroes go up against the big bad who is just too strong to fight because reasons. The game does the same thing most of the DC shows on The CW do. I’ll get to why the characters are such a rousing success, but the narrative pacing here is off. Along the way, they’ll contend with the Nova Corp, Lady Hellbender herself, and a fanatical church hellbent on enslaving the galaxy. Instead, things go sideways and the team finds themselves having to scramble to set things right. It all starts when the team is searching the Quarantine Zone to find an animal worthy of selling to the feared Lady Hellbender, a warlord who has her own monster preserve.

Marvel’s Guardians of the Galaxy takes over 20 hours to tell a fairly simple tale: Star-Lord accidentally frees something that ends up allowing a church to threaten the entire galaxy. The game’s narrative can drag and it honestly goes on too long, but it’s such a joy to spend time with this version of the cast that the occasional missteps don’t distract much from the wacky space adventure.

But I was confident that the folks at Eidos could build a narrative backbone and cast of characters that do this franchise justice. Having the team behind the last couple of Deus Ex games was certainly a surprising choice. If Eidos-Montréal didn’t get those right, the entire game would miss the mark. Whether or not Marvel’s Guardians of the Galaxy would work always hinged on the characters.
